Resistance Fight
Sometimes the boss doesn't do as much physical damage as magic damage - flame breath, frost auras, and so forth - and the encounter is basically unbeatable without mitigating this damage. In such cases, the MT, all tanks, or even all raid members are expected to wear alternative gear that provides resistance against one or more schools of magic. Consumables, enchantments, and class-specific abilities may be used to push resistance scores even higher.
Examples
- Molten Core
- Ragnaros did fire damage, requiring the tanks to craft specialized resistance sets to compensate.
- Temple of Ahn'Qiraj
- C'thun can pour on the nature damage; raid members are expected to have some degree of resistance, although this is true of the entire instance.
- Naxxramas
- Sapphiron does a large amount of frost damage, which may be reduced by a tank wearing appropriate gear.
- Ulduar
- Hodir's Frozen Blows ability is much easier to handle with frost resistance.
