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The Pull From Hell is found whenever there is difficulty just starting the boss encounter without totally losing it. The reasons for this can be many, but they all boil down to a complicated set of actions that are required to engage the boss with any hope of success.
Examples
- Gruul's Lair
- The King Maulgar encounter was usually started by the mage, who would Pyroblast his tanking target. The other tanks would then pick up their respective bosses, usually with the help of Misdirection.
- Woe to any mage that put their Blink button right next to Pyroblast...
- The King Maulgar encounter was usually started by the mage, who would Pyroblast his tanking target. The other tanks would then pick up their respective bosses, usually with the help of Misdirection.
- Ulduar
- Auriaya requires that the raid drop some threat-generating dingus on the ground in front of her as she paths, and then Hide Behind the Pillar in a Group Hug - because if they don't, her adds will zerg the raid into oblivion.
- Vault of Archavon
- Emalon requires that one tank pick up the main boss, while the offtank manages four adds (and periodically grabs new ones that spawn), then position everything properly.
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